BCS FOUNDATION CERTIFICATE IN USER EXPERIENCE

BCS FOUNDATION CERTIFICATE IN USER EXPERIENCE

£198.00

Categories:
Share:
Description

The BCS Foundation Certificate in User Experience (UX) is tailored for those who want to create intuitive and engaging digital experiences. It’s a great fit for designers, developers, marketers, and product managers who influence or shape customer interactions with digital products. Even if you’re new to UX, this course provides a solid foundation in user research, usability, and accessibility, helping you put the user at the center of every design decision. 

What You’ll Learn 

  • An understanding of the importance of users’ needs, goals and tasks. 

  • An understanding of empirical measurements of user behaviour. 

  • An understanding of validated learning through prototyping and iterative design. 

Course Requirement 

There are no formal requirements or admission criteria, although candidates should have decent written English skills. 

Course Features 

  • 18 hours study time 

  • 1 hour assessment examination 

  • Physical classes. 

  • BCS Study materials. 

Examination Format 

60 minutes supervised examination, with 40 multiple choice questions. 

Pass mark is 65% (26/40) 

 

Course Syllabus 

  1. Introduction 

  2. Guiding Principles 

      • Importance of taking the user’s perspective 
      • Principles of user centred design 
      • Perspectives of systems 
      • Difference between usability and user experience 
      • Benefits of accessibility 

3. User Research 

      • Research method to understand the context of use 
      • Principles of contextual inquiry 
      • Difference between opinion-based and behaviour-based research methods 
      • The components of the context of use 
      • The potential users of the system 
      • The importance of gaining informed consent form the users 
      • Steps in a suitable user research technique 
      • Questions to ask in user interviews 
      • kinds of data that should be collected during a site visit to users. 
      • How to Interpret the data from a site visit in ways that can be used to develop a shared knowledge of the context of use. 
      • Discount usability research techniques (daily studies) 
      • requirements gathering and conceptual design 

4. Documenting User Research Findings 

      • Specific users of the system 
      • descriptions of users that can be used for design. 
      • the rationale for focussing on user needs. 
      • key user needs. 
      • elements of a user story. 

5. Measuring Usability 

      • Definition of usability 
      • How the definition of usability can be used to construct measures of usability. 
      • How to choose between good and poor design ideas by using behavioural data. 
      • The role design experiments play in validated learning. 
      • Differences between quantitative and qualitive usability research. 
      • The importance of good usability and iterative design. 

6. Information Architecture 

      • How information flows between a person and a product or service. 
      • How to Choose appropriate schemes for classifying, organising and structuring information including functions and features. 
      • The steps in carrying out an open and a closed card sort. 
      • Comparison of an implementation model, a mental model and a conceptual model. 
      • The concept of affordance. 

7. Interaction Design 

      • User interface design patterns 
      • How to choose the correct interactive control in a user interface design. 
      • How the choice of user interface control has an impact on the time it takes users to achieve their goals 
      • The concept of progressive disclosure. 
      • Difference between interaction design and information architecture. 
      • Why user interface consistency is an important design principle. 
      • Importance of focusing on the user’s tasks when designing the flow of a user interface. 

8. Visual Design 

      • Fundamental principles of visual design. 
      • Advantages and disadvantages of using metaphorical representations in visual design. 
      • Fundamental basics on web content writing. 

9. User Interface Prototyping 

      • Types of prototypes 
      • Appropriate type of prototype for the phase of design. 
      • The importance of identifying multiple different design solutions before deciding on a 
      • Specific design solution. 

10. Usability Evaluation 

      • Difference between a usability inspection and a usability test. 
      • Nielsen’s Usability Heuristics and other usability principles 
      • Usability evaluations to test design hypotheses. 
      • How to moderate a usability test 
      • Good and poor tasks for a usability test. 
      • How to record the data from usability evaluations. 
      • Interpreting the data from usability tests to distinguish high and low severity usability problems 
      • The difference between observation and interpretation. 
      • W3C’s Web Content Accessibility Guidelines 
Item added to cart View Cart Checkout